ROCKET RALLY — AUDIO CREDITS kart-boost-whoosh.ogg — "wind whoosh loop", SketchMan3. CC0 1.0 / public domain dedication. https://opengameart.org/content/wind-whoosh-loop https://creativecommons.org/publicdomain/zero/1.0/ Bundled unchanged. Balloon Blitz uses this rushing-air loop for boost, with a short gain fade when boost begins and ends. engine.wav — "racing car engine sound loops" (loop_0.wav), domasx2. CC0 1.0 / public domain dedication. https://opengameart.org/content/racing-car-engine-sound-loops https://creativecommons.org/publicdomain/zero/1.0/ Recorded car engine, edited into a loop by the author. Bundled unchanged; playback pitch and volume follow the car speed in the game. goal.wav — "Applause", Blender Foundation; applause cut by LeeZH. Creative Commons Attribution 3.0 Unported. https://opengameart.org/content/applause https://creativecommons.org/licenses/by/3.0/ Bundled unchanged. Plays for either team's goals. hit.ogg — "Crash Collision", Iwan Gabovitch (qubodup). CC0 1.0 / public domain dedication. https://opengameart.org/content/crash-collision https://creativecommons.org/publicdomain/zero/1.0/ Bundled unchanged. Volume scales with collision strength. boost.ogg — "Racing Speed Boost Sound" (boost-loop.ogg), Iwan Gabovitch. Creative Commons Attribution 3.0 Unported (one of the offered licenses). https://opengameart.org/content/racing-speed-boost-sound https://creativecommons.org/licenses/by/3.0/ Loop file bundled unchanged; gain fades in and out with rocket boost. demolition.flac — "Synthesized explosion", Iwan Gabovitch (qubodup). CC0 1.0 / public domain dedication. https://opengameart.org/content/synthesized-explosion https://creativecommons.org/publicdomain/zero/1.0/ Bundled unchanged; plays on turbo demolitions. countdown.wav — "bong_001", Kenney, Interface Sounds (1.0). kickoff.wav — "confirmation_002", Kenney, Interface Sounds (1.0). finish.wav — "confirmation_004", Kenney, Interface Sounds (1.0). pickup.wav — "confirmation_001", Kenney, Interface Sounds (1.0). CC0 1.0 / public domain dedication. https://kenney.nl/assets/interface-sounds https://creativecommons.org/publicdomain/zero/1.0/ WAV distribution: https://github.com/Calinou/kenney-interface-sounds Original filenames under addons/kenney_interface_sounds/ in that repository. Bundled unchanged except filenames. Countdown rings once for each kickoff second and each of the last ten regulation seconds. Kickoff confirms GO and overtime; finish marks the completed match. Playback volumes are adjusted. Pickup confirms collecting a boost pad, for the collecting driver's audio only. The original license is bundled in kenney-interface-LICENSE.txt. Car model and turf credits are recorded separately at /models/rocket-soccer/CREDITS.txt and /textures/rocket-soccer/CREDITS.txt.